Tetris Wouldn't Triumph at The Game Awards — A New Category May Address This Issue

Each time a major honors show approaches, you'll find a clamor for introducing fresh award types to honor underappreciated efforts and delight the hearts of fans with niche passions.

Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for board games, this being someone's personal cause. But they will have to forgive me for pushing forward because like all dedicated enthusiasts, I possess a compelling case backing this proposal is the most urgent above others. This is the request: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. There’s a reason cinema institutions don’t do it. But it is an unavoidable compromise within the realm of video games, that demonstrate such variety they barely qualify one unified medium.

For the full spectrum of interactive entertainment excellence to be recognized, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards currently feature classifications covering Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types successfully include a lot of ground, making space possible for most games within them.

Different situation exists for puzzle games. No suitable classification appears to put them. Examine these examples from this year’s best games, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Nowhere, that’s where.

Recognition Challenges

There are dozens outstanding logic titles launched regularly that have no home in entertainment awards, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • A renowned logic title wasn’t nominated for anything in 2014
  • Another imaginative release was excluded that year
  • Popular arranging title received no acknowledgment recently
  • Only a few puzzle games scraped into niche award types

Value of Brain-Teasers

Commonly they're modest productions, yet the craft of the puzzle game is of massive significance. Iconic mobile puzzle games rank among the most-played games in the world continuing this trend for many years.

The iconic tile-matching title competes with well-known building titles competing to become highest-selling title ever; it additionally competes for top gaming experience. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. You could fill multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent many worthy titles.

To emphasize again, these include experiences without proper classification during prominent ceremonies. Puzzle game makers operate at the demanding boundary interactive creation, developing some of essential manifestations within interactive entertainment. Similar to movie stunt professionals, they warrant appreciation. Don't make them wait decades.

Sheila Harvey MD
Sheila Harvey MD

A seasoned betting analyst with over a decade of experience in sports and casino gaming strategies.